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Mage Talents and Specializations
Posted:07/14/2010

Specializations

In the biggest world of  WoW,  you need gold for WoW to help you. These are the primary skills you learn at level 10, when you select your talent tree. In case you haven't been following the change, go read this. It'll bring you up to speed. Back? Fantastic.

So basically, at level 10 you still select your first talent, but in doing so, you also choose your primary talent tree and will be unable to put any talent points anywhere else for the next 60 levels. In addition, when you select your tree, you will be given a few abilities that immediately give you access to some of the awesome things associated with that tree. The plan is to make you instantly feel like a fire mage, if a fire mage is what you'd prefer to feel like. Arcane mages get one of the coolest arcane spells, previously the arcane tree cap talent, at level 10. I just want you to spend a moment thinking about how awesome it would have been to level an arcane mage with an instant nuke on a three-second cooldown, as opposed to now, where leveling an arcane mage feels like something child molesters spend eternity doing in the deepest pit of hell. Then at this time, you have to buy WoW gold for your game. I'd like to see Arcane Blast given out bit earlier, because the arcane playstyle is so dependent upon the mechanics of that spell, but Arcane Barrage is great too.  

Fire mages begin with two signature fire abilities: Pyroblast and Molten Armor. This immediately gives a fire mage a distinct flavor. Massive fire balls and flimsy, damaging armor? Not shabby for a first try, Blizzard. Also, not having to spend a talent point on an ability that so many later fire talents depend upon is a welcome change. Still, I have to wonder if this means arcane mages and frost mages can't learn Molten Armor? If that's the case, why aren't arcane and frost learning their armor spells as well? This is the best site to buy cheap WoW gold. Will those spells already have been made available to them prior to level 10? I shudder to imagine those first 10 levels without Frost Armor ...

Frost is officially a pet class. We'll learn to summon our water elementals at level 10 and never be alone again. Except when we get jumped by 16 murlocs and leave our big blue buddy behind to die in our place while we run, screaming, for a safe place to change our soiled skirts. The beta tooltip for this still lists a 45-second expiration on the elemental, so I have to wonder if the pet will still require a glyph slot to make permanent. I would hope not. I'd like to see that glyph excised completely from the game. You can find the cheapest WoW gold right here. If water elementals are now going to be an essential part of the frost mage leveling experience, I'm not sure it makes any sense at all for them to be of limited duration.

All three trees get passive increased damage to spells from their school of magic, which is logical. I'd like to see frost and arcane both get one more ability at 10, possibly their armor spells (or maybe a more powerful, exclusive version of those spells, if they're going to be available to all mages). I feel, though, that Blizzard is on the right track with these specialty bonuses. We are the site of WoW gold for sale. They immediately give a strong sense of uniqueness -- a very distinct flavor -- to the mage who chooses them at level 10 and should make the early leveling process far more pleasant.

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